Sunday, April 14, 2013

Double Entry Journal #11

Quote:

"We find that storyboards are not enough; we want functioning prototypes. Initial prototypes don't need to work perfectly, just well enough for us (and our users) to play with, to experiment with, to talk about." (Resnick, 2007)
Response:

I found this was the case when I was making my Scratch project. As we began exploring Scratch, I had a hard time thinking about a game I would want to create. I think part of my problem was that I wanted to be able to see what Scratch could do before I could really think about what I could create. In other words, I wanted to tinker with the program first. When it came to making a storyboard, I found it easy to create one, but hard to follow it. After tinkering with the program, and starting to create my game, my game started to evolve. I realized that I needed more depth, and I wanted it to go further into teaching the concept before I could feel like I could make a level two.

My game, ultimately, will probably not be complete, however, I have tried to incorporate as many of the principles of good game design as I can. Unfortunately, I think I lost focus in what I was trying to teach and once I realized this, I needed more time to tinker in Scratch to complete my vision. But, the process of figuring out how it works, what it can do, and how I could stretch my game to include more principles of good game design was invaluable to my learning. If I didn't have the process of creating the "prototype" (i.e. game), I wouldn't have dived as deep into incorporating, exploring and envisioning the final product as I have.

Additional Resource:

Video games plant the seeds of creativity

This is a blog from an avid video gamer who reviews a commonly cited study from Michigan State University. The research concluded that video game made kids more creative. I choose it though because it brings up the interesting question of whether creative kids are drawn to video games or video games make kids more creative.... which is an interesting thought that would require further study to prove or disprove.

Resources:

Resnick, M. (n.d.). (2007). Retrieved from http://web.media.mit.edu/~mres/papers/kindergarten-learning-approach.pdf



2 comments:

  1. I like how you chose a quote that reflected that prototypes do not need to work perfectly, just "well enough." Too often we get upset with lack of perfection. We need to be equally concerned with the creative process,not just the product.

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  2. I found this quote in the article that you posted: " the more children played video games the more creativity they displayed. There was no correlation between internet use or mobile phones with creativity, but game playing got a big yes on someone's clipboard". I think that truly explains the difference between using technology and using 21st century learning skills and tasks.

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